API

Interface DynamicTexture2DOptions

Sampler, format, and mipmap overrides for createDynamicTexture.

interface DynamicTexture2DOptions {
    addressModeU?: GPUAddressMode;
    addressModeV?: GPUAddressMode;
    magFilter?: GPUFilterMode;
    minFilter?: GPUFilterMode;
    mipMaps?: boolean;
    srgb?: boolean;
}

Hierarchy (View Summary)

Index
addressModeU?: GPUAddressMode

Address mode U. Default 'clamp-to-edge'.

addressModeV?: GPUAddressMode

Address mode V. Default 'clamp-to-edge'.

magFilter?: GPUFilterMode

Mag filter. Default 'linear'.

minFilter?: GPUFilterMode

Min filter. Default 'linear'.

mipMaps?: boolean

Generate a mip chain (rebuilt after each updateDynamicTexture). Default false.

srgb?: boolean

Use sRGB format (rgba8unorm-srgb) so the hardware converts to linear on sample. Use for colour content (text labels, procedural patterns) fed to a PBR/standard material; leave false for data. Default false.