Interface DynamicTexture2DOptions
interface DynamicTexture2DOptions {
addressModeU?: GPUAddressMode;
addressModeV?: GPUAddressMode;
magFilter?: GPUFilterMode;
minFilter?: GPUFilterMode;
mipMaps?: boolean;
srgb?: boolean;
}
addressModeU?: GPUAddressMode;
addressModeV?: GPUAddressMode;
magFilter?: GPUFilterMode;
minFilter?: GPUFilterMode;
mipMaps?: boolean;
srgb?: boolean;
}
Hierarchy (View Summary)
- DynamicTexture2DOptions
Properties
Optionaladdress Mode U
addressModeU?: GPUAddressMode
Address mode U. Default 'clamp-to-edge'.
Optionaladdress Mode V
addressModeV?: GPUAddressMode
Address mode V. Default 'clamp-to-edge'.
Optionalmag Filter
magFilter?: GPUFilterMode
Mag filter. Default 'linear'.
Optionalmin Filter
minFilter?: GPUFilterMode
Min filter. Default 'linear'.
Optionalmip Maps
mipMaps?: boolean
Generate a mip chain (rebuilt after each updateDynamicTexture). Default false.
Optionalsrgb
srgb?: boolean
Use sRGB format (rgba8unorm-srgb) so the hardware converts to linear on sample. Use for colour content (text labels, procedural patterns) fed to a PBR/standard material; leave false for data. Default false.
Sampler, format, and mipmap overrides for createDynamicTexture.