Function prepareShaderMaterialPipeline
-
prepareShaderMaterialPipeline(
engine: EngineContext,
material: ShaderMaterial,
layout: ShaderMaterialPipelineLayout,
target: RenderTarget | RenderTask,
mesh?: Mesh,
): Promise<void>Parameters
- engine: EngineContext
- material: ShaderMaterial
- layout: ShaderMaterialPipelineLayout
- target: RenderTarget | RenderTask
Optionalmesh: Mesh
Returns Promise<void>
Prepare one ShaderMaterial pipeline for a known Lite target before its first draw. Supply
meshto prepare its packed vertex layout rather than the canonical layout.