Reconcile a plugin material after its shader-affecting state changes in a live scene.
The bridge is enabled before the material's renderables are rebuilt. Standard
materials are baked by enableMaterialPlugins; PBR materials receive their
stable signature index while the queued renderable rebuild runs.
Reconcile a plugin material after its shader-affecting state changes in a live scene.
The bridge is enabled before the material's renderables are rebuilt. Standard materials are baked by enableMaterialPlugins; PBR materials receive their stable signature index while the queued renderable rebuild runs.