API

Function createMeshFromData

  • Create a Mesh from raw geometry data + GPU device. No material is assigned — the caller must set mesh.material before adding to scene.

    Parameters

    • engine: EngineContext
    • name: string
    • positions: Float32Array
    • normals: Float32Array
    • indices: Uint32Array
    • Optionaluvs: Float32Array<ArrayBufferLike>
    • Optionaluvs2: Float32Array<ArrayBufferLike>
    • Optionaltangents: Float32Array<ArrayBufferLike>
    • Optionalcolors: Float32Array<ArrayBufferLike>

    Returns Mesh