API

Function setBoneVisible

  • Show or hide the sub-tree driven by a bone, the Babylon.js way: hiding scales the bone to zero (collapsing it and its descendant bones to a point so the skinned triangles degenerate and disappear).

    Unlike setBoneScaling, visibility is not a transform override that animation can overwrite — it is re-applied AFTER channel evaluation, so a hidden bone stays hidden while clips play. This matters in practice because most rigs (every Mixamo export, for instance) bake a constant scale track onto every bone, which would otherwise restore the bone to full size on the next frame.

    Showing clears only the hidden state; any explicit setBoneScaling override is left untouched.

    Parameters

    Returns void