A skinned model's skeleton — one per glTF skin, surfaced on AssetContainer.skeletons once enableBoneControl is called. Reach its bones via skeleton.bones / getBoneByName, and drive them via the setBone* functions.
AssetContainer.skeletons
skeleton.bones
setBone*
Readonly
Bones in glTF joint order (matches the skin's joints array).
joints
A skinned model's skeleton — one per glTF skin, surfaced on
AssetContainer.skeletonsonce enableBoneControl is called. Reach its bones viaskeleton.bones/ getBoneByName, and drive them via thesetBone*functions.