API

Interface Skeleton

A skinned model's skeleton — one per glTF skin, surfaced on AssetContainer.skeletons once enableBoneControl is called. Reach its bones via skeleton.bones / getBoneByName, and drive them via the setBone* functions.

interface Skeleton {
    bones: readonly Bone[];
}
Index
bones: readonly Bone[]

Bones in glTF joint order (matches the skin's joints array).