Interface ScreenSpaceAmbientOcclusionPostProcessTask
interface ScreenSpaceAmbientOcclusionPostProcessTask {
bias: number;
depthTexture: RenderTarget;
enabled: boolean;
engine: EngineContext;
executionEnabled?: boolean;
fadeEnd: number;
fadeStart: number;
intensity: number;
name: string;
occlusionTexture: RenderTarget;
outputTexture: RenderTarget;
power: number;
radius: number;
resetVersion: number;
scene?: SceneContext;
sliceCount: number;
sourceTexture: RenderTarget;
stepCount: number;
targetTexture: RenderTarget | null;
temporalWeight: number;
dispose(): void;
execute?(): number;
record(): void;
}
bias: number;
depthTexture: RenderTarget;
enabled: boolean;
engine: EngineContext;
executionEnabled?: boolean;
fadeEnd: number;
fadeStart: number;
intensity: number;
name: string;
occlusionTexture: RenderTarget;
outputTexture: RenderTarget;
power: number;
radius: number;
resetVersion: number;
scene?: SceneContext;
sliceCount: number;
sourceTexture: RenderTarget;
stepCount: number;
targetTexture: RenderTarget | null;
temporalWeight: number;
dispose(): void;
execute?(): number;
record(): void;
}
Hierarchy (View Summary)
- Task
- ScreenSpaceAmbientOcclusionPostProcessTask
Properties
bias
bias: number
Readonlydepth Texture
enabled
enabled: boolean
Readonlyengine
Engine captured at task creation.
Optionalexecution Enabled
executionEnabled?: boolean
Runtime frame-graph execution gate; undefined means enabled. When false, the frame graph keeps the task recorded
and its resources alive but skips every pass or built-in execute() call for that frame. This is
independent from any task-specific enabled state whose disabled transition may still execute work.
fade End
fadeEnd: number
fade Start
fadeStart: number
intensity
intensity: number
Readonlyname
name: string
Readonlyocclusion Texture
The resolved occlusion target (rg16float: occlusion amount in .r, view distance in .g).
output Texture
power
power: number
radius
radius: number
reset Version
resetVersion: number
Optional Readonlyscene
Owning scene for scene-bound tasks. Undefined for scene-less standalone frame graphs.
slice Count
sliceCount: number
Readonlysource Texture
step Count
stepCount: number
Readonlytarget Texture
temporal Weight
temporalWeight: number
A screen-space ambient-occlusion frame-graph task. Mutable fields are sampled fresh each frame.