Interface ScreenSpaceContactShadowsPostProcessTask
interface ScreenSpaceContactShadowsPostProcessTask {
bias: number;
depthTexture: RenderTarget;
enabled: boolean;
engine: EngineContext;
executionEnabled?: boolean;
intensity: number;
lightDirection: { x: number; y: number; z: number };
maxDistance: number;
name: string;
normalBias: number;
outputTexture: RenderTarget;
resetVersion: number;
scene?: SceneContext;
shadowTexture: RenderTarget;
sourceTexture: RenderTarget;
spatialRadius: number;
stepCount: number;
targetTexture: RenderTarget | null;
temporalWeight: number;
thickness: number;
tint: readonly [number, number, number];
dispose(): void;
execute?(): number;
record(): void;
}
bias: number;
depthTexture: RenderTarget;
enabled: boolean;
engine: EngineContext;
executionEnabled?: boolean;
intensity: number;
lightDirection: { x: number; y: number; z: number };
maxDistance: number;
name: string;
normalBias: number;
outputTexture: RenderTarget;
resetVersion: number;
scene?: SceneContext;
shadowTexture: RenderTarget;
sourceTexture: RenderTarget;
spatialRadius: number;
stepCount: number;
targetTexture: RenderTarget | null;
temporalWeight: number;
thickness: number;
tint: readonly [number, number, number];
dispose(): void;
execute?(): number;
record(): void;
}
Hierarchy (View Summary)
- Task
- ScreenSpaceContactShadowsPostProcessTask
Properties
bias
bias: number
Readonlydepth Texture
enabled
enabled: boolean
Readonlyengine
Engine captured at task creation.
Optionalexecution Enabled
executionEnabled?: boolean
Runtime frame-graph execution gate, default true. When false, the frame graph keeps the task recorded
and its resources alive but skips every pass or built-in execute() call for that frame. This is
independent from any task-specific enabled state whose disabled transition may still execute work.
intensity
intensity: number
Readonlylight Direction
lightDirection: { x: number; y: number; z: number }
max Distance
maxDistance: number
Readonlyname
name: string
normal Bias
normalBias: number
output Texture
reset Version
resetVersion: number
Optional Readonlyscene
Owning scene for scene-bound tasks. Undefined for scene-less standalone frame graphs.
Readonlyshadow Texture
The resolved, temporally stable contact-occlusion target (rg16float: occlusion in .r, view distance in .g).
Readonlysource Texture
spatial Radius
spatialRadius: number
step Count
stepCount: number
Readonlytarget Texture
temporal Weight
temporalWeight: number
thickness
thickness: number
tint
tint: readonly [number, number, number]
A screen-space contact-shadows frame-graph task. Mutable fields are sampled fresh each frame.