Interface NavMeshParameters
interface NavMeshParameters {
ch?: number;
cs?: number;
detailSampleDist?: number;
detailSampleMaxError?: number;
doNotReverseIndices?: boolean;
expectedLayersPerTile?: number;
keepIntermediates?: boolean;
maxEdgeLen?: number;
maxObstacles?: number;
maxSimplificationError?: number;
maxVertsPerPoly?: number;
mergeRegionArea?: number;
minRegionArea?: number;
offMeshConnections?: OffMeshConnection[];
tileSize?: number;
walkableClimb?: number;
walkableHeight?: number;
walkableRadius?: number;
walkableSlopeAngle?: number;
}
ch?: number;
cs?: number;
detailSampleDist?: number;
detailSampleMaxError?: number;
doNotReverseIndices?: boolean;
expectedLayersPerTile?: number;
keepIntermediates?: boolean;
maxEdgeLen?: number;
maxObstacles?: number;
maxSimplificationError?: number;
maxVertsPerPoly?: number;
mergeRegionArea?: number;
minRegionArea?: number;
offMeshConnections?: OffMeshConnection[];
tileSize?: number;
walkableClimb?: number;
walkableHeight?: number;
walkableRadius?: number;
walkableSlopeAngle?: number;
}
Index
Properties
ch?
cs?
detail Sample Dist?
detail Sample Max Error?
do Not Reverse Indices?
expected Layers Per Tile?
keep Intermediates?
max Edge Len?
max Obstacles?
max Simplification Error?
max Verts Per Poly?
merge Region Area?
min Region Area?
off Mesh Connections?
tile Size?
walkable Climb?
walkable Height?
walkable Radius?
walkable Slope Angle?
Properties
Optionalch
ch?: number
Optionalcs
cs?: number
Optionaldetail Sample Dist
detailSampleDist?: number
Optionaldetail Sample Max Error
detailSampleMaxError?: number
Optionaldo Not Reverse Indices
doNotReverseIndices?: boolean
Skip reversing winding when extracting positions (right-handed input).
Optionalexpected Layers Per Tile
expectedLayersPerTile?: number
Expected layers per tile for tile-cache navmesh. Default 1.
Optionalkeep Intermediates
keepIntermediates?: boolean
Keep intermediates for debug visualization.
Optionalmax Edge Len
maxEdgeLen?: number
Optionalmax Obstacles
maxObstacles?: number
Maximum number of obstacles. If > 0 the navmesh is built with a tile cache
so obstacles can be added/removed dynamically.
Optionalmax Simplification Error
maxSimplificationError?: number
Optionalmax Verts Per Poly
maxVertsPerPoly?: number
Optionalmerge Region Area
mergeRegionArea?: number
Optionalmin Region Area
minRegionArea?: number
Optionaloff Mesh Connections
Off-mesh connection segments (teleports) baked into the navmesh.
Optionaltile Size
tileSize?: number
Tile size for tiled / tile-cache navmesh. Recommended 32-64 for tile cache.
Optionalwalkable Climb
walkableClimb?: number
Optionalwalkable Height
walkableHeight?: number
Optionalwalkable Radius
walkableRadius?: number
Optionalwalkable Slope Angle
walkableSlopeAngle?: number
NavMesh build parameters (Recast solo / tiled / tile-cache navmesh config).