Function loadSplat
-
loadSplat(
scene: SceneContext,
url: string,
fragments?: readonly GsShaderFragment[],
): Promise<GaussianSplattingMesh>Parameters
- scene: SceneContext
- url: string
Optionalfragments: readonly GsShaderFragment[]
Returns Promise<GaussianSplattingMesh>
Fetch + parse a Gaussian-splat asset and attach it to
scene.