Function enablePbrSsao
-
enablePbrSsao(
scene: SceneContext,
task: SsaoTask,
materials?: readonly PbrMaterialProps[],
): Promise<void>Parameters
- scene: SceneContext
- task: SsaoTask
Optionalmaterials: readonly PbrMaterialProps[]
Returns Promise<void>
Apply an AO task to selected PBR materials' diffuse environment illumination. Call before registerScene. Existing plugins and baked AO are preserved. Direct lights, emissive, transparent/unlit/refractive materials and non-color passes are unaffected. Passes using another camera sample neutral visibility instead of this camera's AO.