Function createAnimationController
-
createAnimationController(
clip: AnimationClip,
nodes: readonly NodeRest[],
skeletons: readonly SkeletonBinding[],
morphBindings: readonly MorphBinding[],
nodeTargets?: readonly (AnimatedNodeTarget | undefined)[],
excludedNodeIndices?: ReadonlySet<number>,
): AnimationControllerParameters
- clip: AnimationClip
- nodes: readonly NodeRest[]
- skeletons: readonly SkeletonBinding[]
- morphBindings: readonly MorphBinding[]
OptionalnodeTargets: readonly (AnimatedNodeTarget | undefined)[]OptionalexcludedNodeIndices: ReadonlySet<number>
Returns AnimationController
-
createAnimationController(
clip: AnimationClip,
nodes: readonly NodeRest[],
skeletons: readonly SkeletonBinding[],
morphBindings: readonly MorphBinding[],
nodeTargets: readonly (AnimatedNodeTarget | undefined)[] | undefined,
excludedNodeIndices: ReadonlySet<number> | undefined,
boneOverrides: ReadonlyMap<number, unknown> | undefined,
): AnimationControllerCreate a skeleton animation controller from parsed glTF animation data. Returns a tick function that advances the animation and uploads bone matrices.
Parameters
- clip: AnimationClip
- nodes: readonly NodeRest[]
- skeletons: readonly SkeletonBinding[]
- morphBindings: readonly MorphBinding[]
- nodeTargets: readonly (AnimatedNodeTarget | undefined)[] | undefined
- excludedNodeIndices: ReadonlySet<number> | undefined
- boneOverrides: ReadonlyMap<number, unknown> | undefined
Returns AnimationController
-
createAnimationController(
clip: AnimationClip,
nodes: readonly NodeRest[],
skeletons: readonly SkeletonBinding[],
morphBindings: readonly MorphBinding[],
nodeTargets: readonly (AnimatedNodeTarget | undefined)[] | undefined,
excludedNodeIndices: ReadonlySet<number> | undefined,
boneOverrides: ReadonlyMap<number, unknown> | undefined,
nodeNames?: readonly (string | undefined)[],
): AnimationControllerCreate a skeleton animation controller from parsed glTF animation data. Returns a tick function that advances the animation and uploads bone matrices.
Parameters
- clip: AnimationClip
- nodes: readonly NodeRest[]
- skeletons: readonly SkeletonBinding[]
- morphBindings: readonly MorphBinding[]
- nodeTargets: readonly (AnimatedNodeTarget | undefined)[] | undefined
- excludedNodeIndices: ReadonlySet<number> | undefined
- boneOverrides: ReadonlyMap<number, unknown> | undefined
OptionalnodeNames: readonly (string | undefined)[]
Returns AnimationController
Create a skeleton animation controller from parsed glTF animation data. Returns a tick function that advances the animation and uploads bone matrices.