API

Interface CustomShaderTexture

One extra texture bound after the atlas. In WGSL it becomes <name>Tex + <name>Samp.

interface CustomShaderTexture {
    name: string;
    texture: Texture2D;
}
Index
name: string

Identifier used in WGSL: becomes <name>Tex (texture) and <name>Samp (sampler).

texture: Texture2D