Options for creating a standalone text renderer that draws directly to a surface.
Optional
Default true. Set false for HUD overlays so the text pass preserves existing scene color.
Default { r: 0, g: 0, b: 0, a: 1 }.
{ r: 0, g: 0, b: 0, a: 1 }
Options for creating a standalone text renderer that draws directly to a surface.