Cast a 'walkability' ray on the navmesh from start to end.
Matches BJS Addons semantics: hit is true only when 0 < t < 1 and
hitPoint is the linear interpolation between start and end at parameter t.
Recast's raycast ignores the y component of the end position (2D check).
Cast a 'walkability' ray on the navmesh from
starttoend. Matches BJS Addons semantics:hitis true only when0 < t < 1andhitPointis the linear interpolation between start and end at parameter t.Recast's raycast ignores the y component of the end position (2D check).