Override the environment used by one PBR material without parallax correction.
Configure before scene registration. Call enablePbrLocalCubemap() before registering the scene so the environment-override shader path is available.
enablePbrLocalCubemap()
Override the environment used by one PBR material without parallax correction.
Configure before scene registration. Call
enablePbrLocalCubemap()before registering the scene so the environment-override shader path is available.