Bake a Standard material's plugin signature and prepare its uniforms.
Unattached materials defer buffer allocation until a scene mesh or binding owns it.
Call this after assigning plugins to a Standard material created after
registerStdPlugins has walked the scene, and before its mesh first renders.
Bake a Standard material's plugin signature and prepare its uniforms. Unattached materials defer buffer allocation until a scene mesh or binding owns it.
Call this after assigning plugins to a Standard material created after registerStdPlugins has walked the scene, and before its mesh first renders.