Interface RenderPass
Hierarchy (View Summary)
- Pass
- RenderPass
Properties
clear
clear: boolean
True → loadOp "clear", false → "load" (overlay mode).
clear Color
clearColor: GPUColorDict
Per-frame mutable state. RenderTask mirrors live scene state
(e.g. scene.clearColor for auto-filled tasks) into these fields
before iterating its passes.
Readonlyname
name: string
A frame-graph pass that begins a render pass into its bound
RenderTarget, runs an execute callback, then ends the pass.