Update a controller's animatable nodes from its live gamepad — press a trigger and the trigger geometry depresses, push a thumbstick and it tilts. Call once per XR frame while the source is tracked. A no-op when gamepad is null.
gamepad
Update a controller's animatable nodes from its live gamepad — press a trigger and the trigger geometry depresses, push a thumbstick and it tilts. Call once per XR frame while the source is tracked. A no-op when
gamepadis null.