Teleport a body to a world position + orientation (a pure transform set — velocities are left
unchanged). For grab-follow, save-restore, and undo. Also updates the bound node so a render that
reads the node before the next physics step stays consistent.
Teleport a body to a world position + orientation (a pure transform set — velocities are left unchanged). For grab-follow, save-restore, and undo. Also updates the bound node so a render that reads the node before the next physics step stays consistent.