Interface TextRenderableOptions
interface TextRenderableOptions {
ignoreDepth?: boolean;
opacity?: number;
order?: number;
position?: Readonly<Vec3>;
rotationQuaternion?: { w: number; x: number; y: number; z: number };
scaling?: Readonly<Vec3>;
}
ignoreDepth?: boolean;
opacity?: number;
order?: number;
position?: Readonly<Vec3>;
rotationQuaternion?: { w: number; x: number; y: number; z: number };
scaling?: Readonly<Vec3>;
}
Properties
Optional Readonlyignore Depth
ignoreDepth?: boolean
Optional Readonlyopacity
opacity?: number
Whole-block opacity in [0,1]. Default 1. Per-glyph/per-run color comes from the TextData
descriptor (PlacedGlyph.color / GlyphRun.defaultColor), not from the renderable.
Optional Readonlyorder
order?: number
Optional Readonlyposition
Optional Readonlyrotation Quaternion
rotationQuaternion?: { w: number; x: number; y: number; z: number }
Initial transform and draw options for a scene-attached text renderable.