API

Interface TextRenderableOptions

Initial transform and draw options for a scene-attached text renderable.

interface TextRenderableOptions {
    ignoreDepth?: boolean;
    opacity?: number;
    order?: number;
    position?: Readonly<Vec3>;
    rotationQuaternion?: { w: number; x: number; y: number; z: number };
    scaling?: Readonly<Vec3>;
}
Index
ignoreDepth?: boolean
opacity?: number

Whole-block opacity in [0,1]. Default 1. Per-glyph/per-run color comes from the TextData descriptor (PlacedGlyph.color / GlyphRun.defaultColor), not from the renderable.

order?: number
position?: Readonly<Vec3>
rotationQuaternion?: { w: number; x: number; y: number; z: number }
scaling?: Readonly<Vec3>