Create a SpriteRenderer for surface, pre-warming pipelines for the layers' blend
modes. Pass the engine directly for the common single-canvas case (since
EngineContext extends SurfaceContext); pass an auxiliary surface created via
createSurface for multi-canvas.
Create a
SpriteRendererforsurface, pre-warming pipelines for the layers' blend modes. Pass the engine directly for the common single-canvas case (sinceEngineContext extends SurfaceContext); pass an auxiliary surface created viacreateSurfacefor multi-canvas.