Create a native WebGPU ambient-occlusion task with spatial/temporal reconstruction enabled by default.
Add after the depth/normal producer and before an AO-buffer consumer.
This does not multiply the final scene color or implicitly enable material shading.
Create a native WebGPU ambient-occlusion task with spatial/temporal reconstruction enabled by default. Add after the depth/normal producer and before an AO-buffer consumer. This does not multiply the final scene color or implicitly enable material shading.