Function setShaderUniform
-
Parameters
- material: ShaderMaterial
Target material.
- name: string
Declared uniform name.
- value: ShaderUniformValue
New value (scalar, array, or
Float32Array).
Returns void
- material: ShaderMaterial
Target material.
Declared uniform name.
New value (scalar, array, or Float32Array).
Set a declared uniform's value, validating its element count against the declared type and bumping the material's UBO version.