API

Function createSolidTexture2D

  • Create a 1×1 solid-color Texture2D from straight RGBA components in [0, 1].

    Parameters

    • engine: EngineContext

      Engine context.

    • r: number

      Red channel (0–1).

    • g: number

      Green channel (0–1).

    • b: number

      Blue channel (0–1).

    • a: number = 1.0

      Alpha channel (0–1). Default 1.0.

    Returns Texture2D

    A bilinear-sampled Texture2D backed by a tiny GPU texture.