Function createSolidTexture2D
-
createSolidTexture2D(
engine: EngineContext,
r: number,
g: number,
b: number,
a?: number,
): Texture2DParameters
- engine: EngineContext
Engine context.
- r: number
Red channel (0–1).
- g: number
Green channel (0–1).
- b: number
Blue channel (0–1).
- a: number = 1.0
Alpha channel (0–1). Default 1.0.
Returns Texture2D
A bilinear-sampled
Texture2Dbacked by a tiny GPU texture. - engine: EngineContext
Create a 1×1 solid-color
Texture2Dfrom straight RGBA components in [0, 1].