Function sprite2DScreenToWorldToRef
-
sprite2DScreenToWorldToRef<T extends Vec2>(
view: Sprite2DView,
screenX: number,
screenY: number,
result: T,
): TType Parameters
- T extends Vec2
Parameters
- view: Sprite2DView
- screenX: number
- screenY: number
- result: T
Returns T
Unproject a point from the layer's logical backing-store screen space into world space. For a depth-hosted layer under a non-full camera viewport, remap absolute framebuffer coordinates from the resolved camera viewport into the full render-target dimensions first.