A Texture2D handle whose underlying GPU texture is dimension:"3d", plus its depth. Bind it to a fullscreen effect with viewDimension:"3d" and sample it in WGSL as texture_3d<f32>.
Texture2D
dimension:"3d"
viewDimension:"3d"
texture_3d<f32>
A
Texture2Dhandle whose underlying GPU texture isdimension:"3d", plus its depth. Bind it to a fullscreen effect withviewDimension:"3d"and sample it in WGSL astexture_3d<f32>.