Function sprite2DWorldToScreenToRef
-
sprite2DWorldToScreenToRef<T extends Vec2>(
view: Sprite2DView,
worldX: number,
worldY: number,
result: T,
): TType Parameters
- T extends Vec2
Parameters
- view: Sprite2DView
- worldX: number
- worldY: number
- result: T
Returns T
Project a world-space point through
viewinto the layer's logical backing-store screen space. A non-full render-pass viewport is applied after this transform; see sprite2DScreenToWorldToRef.