Function addFlowGraphEditorJson
-
addFlowGraphEditorJson(
scene: SceneContext,
serialized: unknown,
wiring?: FgWiring,
options?: EditorValueParseOptions,
): Promise<FgRuntime[]>Parameters
- scene: SceneContext
- serialized: unknown
- wiring: FgWiring = {}
- options: EditorValueParseOptions = {}
Returns Promise<FgRuntime[]>
Parse and attach editor JSON to a scene, sharing the scene event bus across every graph/context just like a Babylon.js FlowGraphCoordinator.