Enumeration GeometryTextureType
Enumeration Members
ALBEDO
Unorm8 RGBA — surface albedo (diffuse colour, no lighting).
IRRADIANCE
Half-float RGBA — diffuse irradiance accumulated at the surface.
LINEAR_ VELOCITY
Previous-minus-current NDC XY / 2 (Y up). Optional perspective previous depth in Z.
LOCAL_ POSITION
Half-float RGBA — object-local position (before world transform).
MESH_ BLEND_ TAG
Unsigned byte R — packed mesh-blending group/radius tag.
NORMALIZED_ VIEW_ DEPTH
Half-float R — view-space depth normalized to [0,1] (1 at the far plane).
REFLECTIVITY
Unorm8 RGBA — material reflectivity (rgb) + roughness (a).
SCREENSPACE_ DEPTH
Half-float R — clip-space depth in [0,1] (matches GPU depth buffer post-projection).
VIEW_ DEPTH
Float R — linear view-space depth (camera-far at the far plane). Cleared to camera far.
VIEW_ NORMAL
Half-float RGBA — view-space surface normal.
WORLD_ NORMAL
Half-float RGBA — world-space surface normal.
WORLD_ POSITION
Half-float RGBA — world-space position.
Identifies a single geometry texture supported by
createGeometryRendererTask.