Class AbstractAssetContainer
Hierarchy (View Summary)
- AbstractAssetContainer
Implements
- IAssetContainer
Constructors
constructor
-
Returns AbstractAssetContainer
Properties
action Managers
ActionManagers available on the scene.
animation Groups
All of the animation groups added to this scene
animations
Gets a list of Animations associated with the scene
cameras
All of the cameras added to this scene
effect Layers
The list of effect layers added to the scene
geometries
The list of geometries used in the scene.
layers
The list of layers added to the scene
lens Flare Systems
The list of lens flare systems added to the scene
lights
All of the lights added to this scene
materials
All of the materials added to this scene In the context of a Scene, it is not supposed to be modified manually. Any addition or removal should be done using the addMaterial and removeMaterial Scene methods. Note also that the order of the Material within the array is not significant and might change.
meshes
All of the (abstract) meshes added to this scene
morph Target Managers
The list of morph target managers added to the scene
multi Materials
All of the multi-materials added to this scene
particle Systems
All of the particle systems added to this scene
post Processes
The list of postprocesses added to the scene
procedural Textures
The list of procedural textures added to the scene
reflection Probes
The list of reflection probes added to the scene
root Nodes
Gets the list of root nodes (ie. nodes with no parent)
skeletons
The list of skeletons added to the scene
sounds
The list of sounds
sprite Managers
The list of sprite managers added to the scene
textures
Textures to keep.
transform Nodes
All of the transform nodes added to this scene In the context of a Scene, it is not supposed to be modified manually. Any addition or removal should be done using the addTransformNode and removeTransformNode Scene methods. Note also that the order of the TransformNode within the array is not significant and might change.
Accessors
environment Texture
-
Texture used in all pbr material as the reflection texture. As in the majority of the scene they are the same (exception for multi room and so on), this is easier to reference from here than from all the materials.
Returns Nullable<BaseTexture>
-
Texture used in all pbr material as the reflection texture. As in the majority of the scene they are the same (exception for multi room and so on), this is easier to reference from here than from all the materials.
Parameters
- value: Nullable<BaseTexture>
Returns void
Root class for AssetContainer and KeepAssets