Class NodeRenderGraphMeshBlendingPostProcessBlock
Hierarchy (View Summary)
- NodeRenderGraphBasePostProcessBlock
- NodeRenderGraphMeshBlendingPostProcessBlock
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
-
new NodeRenderGraphMeshBlendingPostProcessBlock(
name: string,
frameGraph: FrameGraph,
scene: Scene,
): NodeRenderGraphMeshBlendingPostProcessBlockCreates a mesh-blending post-process block.
Parameters
- name: string
The block name.
- frameGraph: FrameGraph
The hosting frame graph.
- scene: Scene
The hosting scene.
Returns NodeRenderGraphMeshBlendingPostProcessBlock
- name: string
Properties
comments
A free comment about the block
on Build Observable
Gets an observable raised when the block is built
unique Id
Gets or sets the unique id of the node
visible On Frame
Gets or sets a boolean indicating that this input can be edited from a collapsed frame
Accessors
alpha Mode
-
get alphaMode(): number
The alpha mode to use when applying the post process.
Returns number
-
set alphaMode(value: number): void
Parameters
- value: number
Returns void
camera
-
Gets the camera used for world-radius projection and depth reconstruction.
Returns NodeRenderGraphConnectionPoint
debug Mode
-
Gets or sets the compiled debug visualization.
Returns MeshBlendDebugMode
-
Parameters
- value: MeshBlendDebugMode
Returns void
disabled
-
get disabled(): boolean
Gets or sets the disable flag of the task associated with this block
Returns boolean
-
set disabled(value: boolean): void
Parameters
- value: boolean
Returns void
extra Large Minimum Projected Radius
-
get extraLargeMinimumProjectedRadius(): number
Gets or sets the extra-large-class minimum projected radius in physical pixels.
Returns number
-
set extraLargeMinimumProjectedRadius(value: number): void
Parameters
- value: number
Returns void
extra Large World Radius
-
get extraLargeWorldRadius(): number
Gets or sets the extra-large-class authored world radius.
Returns number
-
set extraLargeWorldRadius(value: number): void
Parameters
- value: number
Returns void
geom Albedo
-
Gets the optional linear geometry base-color/albedo input used for shadow estimation.
Returns NodeRenderGraphConnectionPoint
geom Depth
-
Gets the view-depth or screen-depth input.
Returns NodeRenderGraphConnectionPoint
geom Mesh Blend Tag
-
Gets the packed mesh-blending tag input.
Returns NodeRenderGraphConnectionPoint
inputs
-
Gets the list of input points
Returns NodeRenderGraphConnectionPoint[]
is Debug
-
get isDebug(): boolean
Gets a boolean indicating if this block is a debug block
Returns boolean
is Input
-
get isInput(): boolean
Gets a boolean indicating if this block is an input
Returns boolean
is Teleport In
-
get isTeleportIn(): boolean
Gets a boolean indicating if this block is a teleport in
Returns boolean
is Teleport Out
-
get isTeleportOut(): boolean
Gets a boolean indicating if this block is a teleport out
Returns boolean
is Unique
-
get isUnique(): boolean
Gets a boolean indicating that this block can only be used once per node render graph
Returns boolean
large Minimum Projected Radius
-
get largeMinimumProjectedRadius(): number
Gets or sets the large-class minimum projected radius in physical pixels.
Returns number
-
set largeMinimumProjectedRadius(value: number): void
Parameters
- value: number
Returns void
large World Radius
-
get largeWorldRadius(): number
Gets or sets the large-class authored world radius.
Returns number
-
set largeWorldRadius(value: number): void
Parameters
- value: number
Returns void
medium Minimum Projected Radius
-
get mediumMinimumProjectedRadius(): number
Gets or sets the medium-class minimum projected radius in physical pixels.
Returns number
-
set mediumMinimumProjectedRadius(value: number): void
Parameters
- value: number
Returns void
medium World Radius
-
get mediumWorldRadius(): number
Gets or sets the medium-class authored world radius.
Returns number
-
set mediumWorldRadius(value: number): void
Parameters
- value: number
Returns void
name
-
get name(): string
Gets or set the name of the block
Returns string
-
set name(value: string): void
Parameters
- value: string
Returns void
output
-
get output(): NodeRenderGraphConnectionPoint
Gets the output component
Returns NodeRenderGraphConnectionPoint
outputs
-
Gets the list of output points
Returns NodeRenderGraphConnectionPoint[]
quality
-
Gets or sets the compile-time mesh-blending quality variant.
Returns MeshBlendQuality
-
Parameters
- value: MeshBlendQuality
Returns void
slope Factor
-
get slopeFactor(): number
Gets or sets the contact-slope narrowing factor. A value of 1 disables narrowing.
Returns number
-
set slopeFactor(value: number): void
Parameters
- value: number
Returns void
small Minimum Projected Radius
-
get smallMinimumProjectedRadius(): number
Gets or sets the small-class minimum projected radius in physical pixels.
Returns number
-
set smallMinimumProjectedRadius(value: number): void
Parameters
- value: number
Returns void
small World Radius
-
get smallWorldRadius(): number
Gets or sets the small-class authored world radius.
Returns number
-
set smallWorldRadius(value: number): void
Parameters
- value: number
Returns void
source
-
get source(): NodeRenderGraphConnectionPoint
Gets the source input component
Returns NodeRenderGraphConnectionPoint
source Sampling Mode
-
get sourceSamplingMode(): number
Mesh blending always uses exact texel loads from SceneColor.
Returns number
-
set sourceSamplingMode(_value: number): void
Sampling mode used to sample from the source texture
Parameters
- _value: number
Returns void
target
-
get target(): NodeRenderGraphConnectionPoint
Gets the target input component
Returns NodeRenderGraphConnectionPoint
task
-
Gets the frame graph task associated with this block.
Returns FrameGraphMeshBlendingTask
Methods
_ deserialize
-
Parameters
- serializationObject: any
Returns void
auto Configure
-
Lets the block try to connect some inputs automatically
Returns void
build
-
Build the current node and generate the vertex data
Parameters
- state: NodeRenderGraphBuildState
defines the current generation state
Returns boolean
true if already built
- state: NodeRenderGraphBuildState
clone
-
Clone the current block to a new identical block
Returns NodeRenderGraphBlock | null
a copy of the current block
dispose
-
Release resources
Returns void
get Class Name
-
Gets the current class name
Returns string
the class name
get Descendant Of Predicate
-
getDescendantOfPredicate(
predicate: (block: NodeRenderGraphBlock) => boolean,
): Nullable<NodeRenderGraphBlock>Get the first descendant using a predicate
Parameters
- predicate: (block: NodeRenderGraphBlock) => boolean
defines the predicate to check
Returns Nullable<NodeRenderGraphBlock>
descendant or null if none found
- predicate: (block: NodeRenderGraphBlock) => boolean
get Input By Name
-
Find an input by its name
Parameters
- name: string
defines the name of the input to look for
Returns NodeRenderGraphConnectionPoint | null
the input or null if not found
- name: string
get Output By Name
-
Find an output by its name
Parameters
- name: string
defines the name of the output to look for
Returns NodeRenderGraphConnectionPoint | null
the output or null if not found
- name: string
initialize
-
Initialize the block and prepare the context for build
Returns void
is An Ancestor Of
-
Checks if the current block is an ancestor of a given block
Parameters
- block: NodeRenderGraphBlock
defines the potential descendant block to check
Returns boolean
true if block is a descendant
- block: NodeRenderGraphBlock
is An Ancestor Of Type
-
Checks if the current block is an ancestor of a given type
Parameters
- type: string
defines the potential type to check
Returns boolean
true if block is a descendant
- type: string
register Input
-
registerInput(
name: string,
type: NodeRenderGraphBlockConnectionPointTypes,
isOptional?: boolean,
point?: NodeRenderGraphConnectionPoint,
): NodeRenderGraphMeshBlendingPostProcessBlockRegister a new input. Must be called inside a block constructor
Parameters
- name: string
defines the connection point name
- type: NodeRenderGraphBlockConnectionPointTypes
defines the connection point type
- isOptional: boolean = false
defines a boolean indicating that this input can be omitted
Optionalpoint: NodeRenderGraphConnectionPointan already created connection point. If not provided, create a new one
Returns NodeRenderGraphMeshBlendingPostProcessBlock
the current block
- name: string
register Output
-
registerOutput(
name: string,
type: NodeRenderGraphBlockConnectionPointTypes,
point?: NodeRenderGraphConnectionPoint,
): NodeRenderGraphMeshBlendingPostProcessBlockRegister a new output. Must be called inside a block constructor
Parameters
- name: string
defines the connection point name
- type: NodeRenderGraphBlockConnectionPointTypes
defines the connection point type
Optionalpoint: NodeRenderGraphConnectionPointan already created connection point. If not provided, create a new one
Returns NodeRenderGraphMeshBlendingPostProcessBlock
the current block
- name: string
serialize
-
Serializes this block in a JSON representation
Returns any
the serialized block object
Block that blends colors across seams between objects.