Enumeration NodeRenderGraphBlockConnectionPointTypes
Index
Enumeration Members
Enumeration Members
All
Bitmask of all types
Auto Detect
Detect type based on connection
Based On Input
Output type that will be defined by input type
Camera
Camera
Object
Custom object
Object List
List of objects (meshes, particle systems, sprite managers)
Resource Container
Resource container
Shadow Generator
Shadow generator
Shadow Light
Light
Texture
General purpose texture
Texture Albedo
Albedo geometry texture
Texture Albedo Sqrt
Albedo (sqrt) geometry texture
Texture All
Bit field for all textures
Texture All But Back Buffer
Bit field for all textures but back buffer color and depth/stencil
Texture All But Back Buffer Depth Stencil
Bit field for all textures but back buffer depth/stencil
Texture Back Buffer
Back buffer color texture
Texture Back Buffer Depth Stencil Attachment
Back buffer depth/stencil attachment
Texture Depth Stencil Attachment
Depth/stencil attachment
Texture Irradiance
Irradiance geometry texture
Texture Linear Velocity
Linear velocity geometry texture
Texture Local Position
Position (in local space) geometry texture
Texture Mesh Blend Tag
Packed mesh-blending tag geometry texture
Texture Normalized View Depth
Normalied depth (in view space) geometry texture
Texture Object Id
Object ID geometry texture
Texture Reflectivity
Reflectivity geometry texture
Texture Screen Depth
Depth (in screen space) geometry texture
Texture Velocity
Velocity geometry texture
Texture View Depth
Depth (in view space) geometry texture
Texture View Normal
Normal (in view space) geometry texture
Texture World Normal
Normal (in world space) geometry texture, encoded from [-1, 1] to [0, 1]
Texture World Position
Position (in world space) geometry texture
Undefined
Undefined
Defines the kind of connection point for node render graph nodes