API

Enumeration MeshBlendDebugMode

Debug visualization produced by mesh blending.

Index
CandidateDirectionDistance: 2

Visualize the refined candidate direction and normalized boundary distance.

ColorInterpolation: 11

Visualize the active color-interpolation mode after target-color construction.

Continuation: 6

Visualize target continuation success, fallback use, and rejection.

MultiTarget: 8

Visualize primary-only and secondary-target selections at multi-mesh junctions.

Off: 0

Render the blended scene color.

PackedTag: 1

Visualize the packed group and radius-class tag.

RejectionReason: 4

Visualize why a candidate was accepted or rejected by contact validation.

SeamFade: 3

Visualize the selected radius class and the resulting seam fade.

ShadowAttenuation: 10

Visualize the fade attenuation applied by the base-color shadow-transfer heuristic. Neutral when no base-color texture is provided.

StageWork: 5

Visualize the approximate amount of shader work performed by each pixel.

TargetColor: 9

Visualize the farther, boundary-plus-one, boundary-plus-two, and constructed target-color samples.

TinyObject: 7

Visualize the effective-radius reduction applied to thin projected objects.

WorldPosition: 12

Visualize the reconstructed world position.