Enumeration MeshBlendDebugMode
Enumeration Members
Candidate Direction Distance
Visualize the refined candidate direction and normalized boundary distance.
Color Interpolation
Visualize the active color-interpolation mode after target-color construction.
Continuation
Visualize target continuation success, fallback use, and rejection.
Multi Target
Visualize primary-only and secondary-target selections at multi-mesh junctions.
Off
Render the blended scene color.
Packed Tag
Visualize the packed group and radius-class tag.
Rejection Reason
Visualize why a candidate was accepted or rejected by contact validation.
Seam Fade
Visualize the selected radius class and the resulting seam fade.
Shadow Attenuation
Visualize the fade attenuation applied by the base-color shadow-transfer heuristic. Neutral when no base-color texture is provided.
Stage Work
Visualize the approximate amount of shader work performed by each pixel.
Target Color
Visualize the farther, boundary-plus-one, boundary-plus-two, and constructed target-color samples.
Tiny Object
Visualize the effective-radius reduction applied to thin projected objects.
World Position
Visualize the reconstructed world position.
Debug visualization produced by mesh blending.