API

Class Observable<T>

The Observable class is a simple implementation of the Observable pattern.

There's one slight particularity though: a given Observable can notify its observer using a particular mask value, only the Observers registered with this mask value will be notified. This enable a more fine grained execution without having to rely on multiple different Observable objects. For instance you may have a given Observable that have four different types of notifications: Move (mask = 0x01), Stop (mask = 0x02), Turn Right (mask = 0X04), Turn Left (mask = 0X08). A given observer can register itself with only Move and Stop (mask = 0x03), then it will only be notified when one of these two occurs and will never be for Turn Left/Right.

Type Parameters

  • T

Implements

Index
  • Creates a new observable

    Type Parameters

    • T

    Parameters

    • OptionalonObserverAdded: (observer: Observer<T>) => void

      defines a callback to call when a new observer is added

    • notifyIfTriggered: boolean = false

      If set to true the observable will notify when an observer was added if the observable was already triggered.

    Returns Observable<T>

_coroutineScheduler?: CoroutineScheduler<void>

Internal observable-based coroutine scheduler instance.

_coroutineSchedulerDispose?: () => void

Internal disposal method for observable-based coroutine scheduler instance.

notifyIfTriggered: boolean = false

[false] If set to true the observable will notify when an observer was added if the observable was already triggered. This is helpful to single-state observables like the scene onReady or the dispose observable.

  • Create a new Observer with the specified callback

    Parameters

    • Optionalcallback: null

      the callback that will be executed for that Observer

    • Optionalmask: number

      the mask used to filter observers

    • OptionalinsertFirst: boolean

      if true the callback will be inserted at the first position, hence executed before the others ones. If false (default behavior) the callback will be inserted at the last position, executed after all the others already present.

    • Optionalscope: any

      optional scope for the callback to be called from

    • OptionalunregisterOnFirstCall: boolean

      defines if the observer as to be unregistered after the next notification

    Returns null

    the new observer created for the callback

  • Create a new Observer with the specified callback

    Parameters

    • callback: (eventData: T, eventState: EventState) => void

      the callback that will be executed for that Observer

    • Optionalmask: number

      the mask used to filter observers

    • OptionalinsertFirst: boolean

      if true the callback will be inserted at the first position, hence executed before the others ones. If false (default behavior) the callback will be inserted at the last position, executed after all the others already present.

    • Optionalscope: any

      optional scope for the callback to be called from

    • OptionalunregisterOnFirstCall: boolean

      defines if the observer as to be unregistered after the next notification

    Returns Observer<T>

    the new observer created for the callback

  • Create a new Observer with the specified callback

    Parameters

    • Optionalcallback: ((eventData: T, eventState: EventState) => void) | null

      the callback that will be executed for that Observer

    • Optionalmask: number

      the mask used to filter observers

    • OptionalinsertFirst: boolean

      if true the callback will be inserted at the first position, hence executed before the others ones. If false (default behavior) the callback will be inserted at the last position, executed after all the others already present.

    • Optionalscope: any

      optional scope for the callback to be called from

    • OptionalunregisterOnFirstCall: boolean

      defines if the observer as to be unregistered after the next notification

    Returns Nullable<Observer<T>>

    the new observer created for the callback

  • Create a new Observer with the specified callback and unregisters after the next notification

    Parameters

    • Optionalcallback: null

      the callback that will be executed for that Observer

    Returns null

    the new observer created for the callback

  • Create a new Observer with the specified callback and unregisters after the next notification

    Parameters

    • callback: (eventData: T, eventState: EventState) => void

      the callback that will be executed for that Observer

    Returns Observer<T>

    the new observer created for the callback

  • Create a new Observer with the specified callback and unregisters after the next notification

    Parameters

    • Optionalcallback: ((eventData: T, eventState: EventState) => void) | null

      the callback that will be executed for that Observer

    Returns Nullable<Observer<T>>

    the new observer created for the callback

  • Does this observable handles observer registered with a given mask

    Parameters

    • mask: number = -1

      defines the mask to be tested

    Returns boolean

    whether or not one observer registered with the given mask is handled

  • Notify a specific observer

    Parameters

    • observer: Observer<T>

      defines the observer to notify

    • eventData: T

      defines the data to be sent to each callback

    • mask: number = -1

      is used to filter observers defaults to -1

    Returns void

  • Notify all Observers by calling their respective callback with the given data Will return true if all observers were executed, false if an observer set skipNextObservers to true, then prevent the subsequent ones to execute

    Parameters

    • eventData: T

      defines the data to send to all observers

    • mask: number = -1

      defines the mask of the current notification (observers with incompatible mask (ie mask & observer.mask === 0) will not be notified)

    • Optionaltarget: any

      defines the original target of the state

    • OptionalcurrentTarget: any

      defines the current target of the state

    • OptionaluserInfo: any

      defines any user info to send to observers

    Returns boolean

    false if the complete observer chain was not processed (because one observer set the skipNextObservers to true)

  • Calling this will execute each callback, expecting it to be a promise or return a value. If at any point in the chain one function fails, the promise will fail and the execution will not continue. This is useful when a chain of events (sometimes async events) is needed to initialize a certain object and it is crucial that all callbacks will be executed. The order of the callbacks is kept, callbacks are not executed parallel.

    Parameters

    • eventData: T

      The data to be sent to each callback

    • Optionalmask: number

      is used to filter observers defaults to -1

    • Optionaltarget: any

      defines the callback target (see EventState)

    • OptionalcurrentTarget: any

      defines he current object in the bubbling phase

    • OptionaluserInfo: any

      defines any user info to send to observers

    Returns Promise<T>

    will return a Promise than resolves when all callbacks executed successfully.

  • Remove a callback from the Observable object

    Parameters

    • callback: (eventData: T, eventState: EventState) => void

      the callback to remove

    • Optionalscope: any

      optional scope. If used only the callbacks with this scope will be removed

    Returns boolean

    false if it doesn't belong to this Observable

  • Runs a coroutine asynchronously on this observable

    Parameters

    • coroutine: AsyncCoroutine<void>

      the iterator resulting from having started the coroutine

    Returns Promise<void>

    a promise which will be resolved when the coroutine finishes or rejected if the coroutine is cancelled