API

Class NodeRenderGraphMinMaxReducerBlock

Block that reduces a color texture's red channel to its minimum and maximum values. When using a geometry depth-as-color output, enable depthRedux and select the matching depthTextureType. WebGPU depth/stencil attachments are reduced as screen depth automatically. Connect the output to a downstream texture input or a dependency so the block is included in the graph.

Hierarchy (View Summary)

Index
comments: string

A free comment about the block

onBuildObservable: Observable<NodeRenderGraphBlock> = ...

Gets an observable raised when the block is built

uniqueId: number

Gets or sets the unique id of the node

visibleOnFrame: boolean = false

Gets or sets a boolean indicating that this input can be edited from a collapsed frame