Class NodeRenderGraphMinMaxReducerBlock
Hierarchy (View Summary)
- NodeRenderGraphBlock
- NodeRenderGraphMinMaxReducerBlock
Constructors
constructor
-
new NodeRenderGraphMinMaxReducerBlock(
name: string,
frameGraph: FrameGraph,
scene: Scene,
): NodeRenderGraphMinMaxReducerBlockCreates a min/max reducer block.
Parameters
- name: string
The block name.
- frameGraph: FrameGraph
The hosting frame graph.
- scene: Scene
The hosting scene.
Returns NodeRenderGraphMinMaxReducerBlock
- name: string
Properties
comments
A free comment about the block
on Build Observable
Gets an observable raised when the block is built
unique Id
Gets or sets the unique id of the node
visible On Frame
Gets or sets a boolean indicating that this input can be edited from a collapsed frame
Accessors
depth Redux
-
get depthRedux(): boolean
Whether to ignore the depth clear value of a depth-as-color source. Depth/stencil attachments are handled automatically.
Returns boolean
-
set depthRedux(value: boolean): void
Parameters
- value: boolean
Returns void
depth Texture Type
-
get depthTextureType(): DepthTextureType
The kind of depth values stored in a depth-as-color source when depth reduction is enabled.
Returns DepthTextureType
-
set depthTextureType(value: DepthTextureType): void
Parameters
- value: DepthTextureType
Returns void
disabled
-
get disabled(): boolean
Gets or sets the disable flag of the task associated with this block
Returns boolean
-
set disabled(value: boolean): void
Parameters
- value: boolean
Returns void
inputs
-
Gets the list of input points
Returns NodeRenderGraphConnectionPoint[]
is Debug
-
get isDebug(): boolean
Gets a boolean indicating if this block is a debug block
Returns boolean
is Input
-
get isInput(): boolean
Gets a boolean indicating if this block is an input
Returns boolean
is Teleport In
-
get isTeleportIn(): boolean
Gets a boolean indicating if this block is a teleport in
Returns boolean
is Teleport Out
-
get isTeleportOut(): boolean
Gets a boolean indicating if this block is a teleport out
Returns boolean
is Unique
-
get isUnique(): boolean
Gets a boolean indicating that this block can only be used once per node render graph
Returns boolean
name
-
get name(): string
Gets or set the name of the block
Returns string
-
set name(value: string): void
Parameters
- value: string
Returns void
output
-
get output(): NodeRenderGraphConnectionPoint
Gets the 1x1 RG texture containing the minimum in red and maximum in green.
Returns NodeRenderGraphConnectionPoint
outputs
-
Gets the list of output points
Returns NodeRenderGraphConnectionPoint[]
source
-
get source(): NodeRenderGraphConnectionPoint
Gets the source texture input.
Returns NodeRenderGraphConnectionPoint
task
-
Gets the frame graph task associated with this block.
Returns FrameGraphMinMaxReducerTask
texture Type
-
get textureType(): number
The texture type used for the reduction steps and the 1x1 result.
Returns number
-
set textureType(value: number): void
Parameters
- value: number
Returns void
wait For Readback
-
get waitForReadback(): boolean
Wait for WebGPU readback before notifying observers, without blocking the render loop.
Returns boolean
-
set waitForReadback(value: boolean): void
Parameters
- value: boolean
Returns void
Methods
auto Configure
-
Lets the block try to connect some inputs automatically
Returns void
build
-
Build the current node and generate the vertex data
Parameters
- state: NodeRenderGraphBuildState
defines the current generation state
Returns boolean
true if already built
- state: NodeRenderGraphBuildState
clone
-
Clone the current block to a new identical block
Returns NodeRenderGraphBlock | null
a copy of the current block
dispose
-
Release resources
Returns void
get Class Name
-
Gets the current class name e.g. "NodeRenderGraphBlock"
Returns string
the class name
get Descendant Of Predicate
-
getDescendantOfPredicate(
predicate: (block: NodeRenderGraphBlock) => boolean,
): Nullable<NodeRenderGraphBlock>Get the first descendant using a predicate
Parameters
- predicate: (block: NodeRenderGraphBlock) => boolean
defines the predicate to check
Returns Nullable<NodeRenderGraphBlock>
descendant or null if none found
- predicate: (block: NodeRenderGraphBlock) => boolean
get Input By Name
-
Find an input by its name
Parameters
- name: string
defines the name of the input to look for
Returns NodeRenderGraphConnectionPoint | null
the input or null if not found
- name: string
get Output By Name
-
Find an output by its name
Parameters
- name: string
defines the name of the output to look for
Returns NodeRenderGraphConnectionPoint | null
the output or null if not found
- name: string
initialize
-
Initialize the block and prepare the context for build
Returns void
is An Ancestor Of
-
Checks if the current block is an ancestor of a given block
Parameters
- block: NodeRenderGraphBlock
defines the potential descendant block to check
Returns boolean
true if block is a descendant
- block: NodeRenderGraphBlock
is An Ancestor Of Type
-
Checks if the current block is an ancestor of a given type
Parameters
- type: string
defines the potential type to check
Returns boolean
true if block is a descendant
- type: string
register Input
-
registerInput(
name: string,
type: NodeRenderGraphBlockConnectionPointTypes,
isOptional?: boolean,
point?: NodeRenderGraphConnectionPoint,
): NodeRenderGraphMinMaxReducerBlockRegister a new input. Must be called inside a block constructor
Parameters
- name: string
defines the connection point name
- type: NodeRenderGraphBlockConnectionPointTypes
defines the connection point type
- isOptional: boolean = false
defines a boolean indicating that this input can be omitted
Optionalpoint: NodeRenderGraphConnectionPointan already created connection point. If not provided, create a new one
Returns NodeRenderGraphMinMaxReducerBlock
the current block
- name: string
register Output
-
registerOutput(
name: string,
type: NodeRenderGraphBlockConnectionPointTypes,
point?: NodeRenderGraphConnectionPoint,
): NodeRenderGraphMinMaxReducerBlockRegister a new output. Must be called inside a block constructor
Parameters
- name: string
defines the connection point name
- type: NodeRenderGraphBlockConnectionPointTypes
defines the connection point type
Optionalpoint: NodeRenderGraphConnectionPointan already created connection point. If not provided, create a new one
Returns NodeRenderGraphMinMaxReducerBlock
the current block
- name: string
serialize
-
Serializes this block in a JSON representation
Returns any
the serialized block object
Block that reduces a color texture's red channel to its minimum and maximum values. When using a geometry depth-as-color output, enable depthRedux and select the matching depthTextureType. WebGPU depth/stencil attachments are reduced as screen depth automatically. Connect the output to a downstream texture input or a dependency so the block is included in the graph.