Class NodeRenderGraphCircleOfConfusionPostProcessBlock
Hierarchy (View Summary)
- NodeRenderGraphBaseWithPropertiesPostProcessBlock
- NodeRenderGraphCircleOfConfusionPostProcessBlock
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
-
new NodeRenderGraphCircleOfConfusionPostProcessBlock(
name: string,
frameGraph: FrameGraph,
scene: Scene,
): NodeRenderGraphCircleOfConfusionPostProcessBlockCreate a new NodeRenderGraphCircleOfConfusionPostProcessBlock
Parameters
- name: string
defines the block name
- frameGraph: FrameGraph
defines the hosting frame graph
- scene: Scene
defines the hosting scene
Returns NodeRenderGraphCircleOfConfusionPostProcessBlock
- name: string
Properties
comments
A free comment about the block
on Build Observable
Gets an observable raised when the block is built
unique Id
Gets or sets the unique id of the node
visible On Frame
Gets or sets a boolean indicating that this input can be edited from a collapsed frame
Accessors
alpha Mode
-
get alphaMode(): number
The alpha mode to use when applying the post process.
Returns number
-
set alphaMode(value: number): void
Parameters
- value: number
Returns void
camera
-
get camera(): NodeRenderGraphConnectionPoint
Gets the camera input component
Returns NodeRenderGraphConnectionPoint
depth Read Only
-
get depthReadOnly(): boolean
If true, the depth attachment will be read-only.
Returns boolean
-
set depthReadOnly(value: boolean): void
Parameters
- value: boolean
Returns void
depth Sampling Mode
-
get depthSamplingMode(): number
Sampling mode used to sample from the depth texture
Returns number
-
set depthSamplingMode(value: number): void
Parameters
- value: number
Returns void
depth Test
-
get depthTest(): boolean
If depth testing should be enabled (default is true).
Returns boolean
-
set depthTest(value: boolean): void
Parameters
- value: boolean
Returns void
disable Color Write
-
get disableColorWrite(): boolean
If true, color write will be disabled when applying the post process.
Returns boolean
-
set disableColorWrite(value: boolean): void
Parameters
- value: boolean
Returns void
disabled
-
get disabled(): boolean
Gets or sets the disable flag of the task associated with this block
Returns boolean
-
set disabled(value: boolean): void
Parameters
- value: boolean
Returns void
draw Back Face
-
get drawBackFace(): boolean
If true, the post process will be generated by a back face full-screen quad (CW order).
Returns boolean
-
set drawBackFace(value: boolean): void
Parameters
- value: boolean
Returns void
focal Length
-
get focalLength(): number
Focal length of the effect's camera in scene units/1000 (eg. millimeter)
Returns number
-
set focalLength(value: number): void
Parameters
- value: number
Returns void
focus Distance
-
get focusDistance(): number
Distance away from the camera to focus on in scene units/1000 (eg. millimeter)
Returns number
-
set focusDistance(value: number): void
Parameters
- value: number
Returns void
f Stop
-
get fStop(): number
F-Stop of the effect's camera. The diameter of the resulting aperture can be computed by lensSize/fStop
Returns number
-
set fStop(value: number): void
Parameters
- value: number
Returns void
geom View Depth
-
get geomViewDepth(): NodeRenderGraphConnectionPoint
Gets the geometry view depth input component
Returns NodeRenderGraphConnectionPoint
inputs
-
Gets the list of input points
Returns NodeRenderGraphConnectionPoint[]
is Debug
-
get isDebug(): boolean
Gets a boolean indicating if this block is a debug block
Returns boolean
is Input
-
get isInput(): boolean
Gets a boolean indicating if this block is an input
Returns boolean
is Teleport In
-
get isTeleportIn(): boolean
Gets a boolean indicating if this block is a teleport in
Returns boolean
is Teleport Out
-
get isTeleportOut(): boolean
Gets a boolean indicating if this block is a teleport out
Returns boolean
is Unique
-
get isUnique(): boolean
Gets a boolean indicating that this block can only be used once per node render graph
Returns boolean
lens Size
-
get lensSize(): number
Max lens size in scene units/1000 (eg. millimeter). Standard cameras are 50mm. The diameter of the resulting aperture can be computed by lensSize/fStop.
Returns number
-
set lensSize(value: number): void
Parameters
- value: number
Returns void
name
-
get name(): string
Gets or set the name of the block
Returns string
-
set name(value: string): void
Parameters
- value: string
Returns void
output
-
get output(): NodeRenderGraphConnectionPoint
Gets the output component
Returns NodeRenderGraphConnectionPoint
outputs
-
Gets the list of output points
Returns NodeRenderGraphConnectionPoint[]
source
-
get source(): NodeRenderGraphConnectionPoint
Gets the source input component
Returns NodeRenderGraphConnectionPoint
source Sampling Mode
-
get sourceSamplingMode(): number
Sampling mode used to sample from the source texture
Returns number
-
set sourceSamplingMode(value: number): void
Parameters
- value: number
Returns void
stencil Read Only
-
get stencilReadOnly(): boolean
If true, the stencil attachment will be read-only.
Returns boolean
-
set stencilReadOnly(value: boolean): void
Parameters
- value: boolean
Returns void
target
-
get target(): NodeRenderGraphConnectionPoint
Gets the target input component
Returns NodeRenderGraphConnectionPoint
task
-
get task(): FrameGraphCircleOfConfusionTask
Gets the frame graph task associated with this block
Returns FrameGraphCircleOfConfusionTask
use Current Viewport
-
get useCurrentViewport(): boolean
If true, the current viewport will be left unchanged.
Returns boolean
-
set useCurrentViewport(value: boolean): void
Parameters
- value: boolean
Returns void
use Full Screen Viewport
-
get useFullScreenViewport(): boolean
If true, a full screen viewport will be used.
Returns boolean
-
set useFullScreenViewport(value: boolean): void
Parameters
- value: boolean
Returns void
viewport
-
get viewport(): IViewportLike
The viewport to use.
Returns IViewportLike
-
set viewport(value: IViewportLike): void
Parameters
- value: IViewportLike
Returns void
Methods
_ deserialize
-
Parameters
- serializationObject: any
Returns void
auto Configure
-
Lets the block try to connect some inputs automatically
Returns void
build
-
Build the current node and generate the vertex data
Parameters
- state: NodeRenderGraphBuildState
defines the current generation state
Returns boolean
true if already built
- state: NodeRenderGraphBuildState
clone
-
Clone the current block to a new identical block
Returns NodeRenderGraphBlock | null
a copy of the current block
dispose
-
Release resources
Returns void
get Class Name
-
Gets the current class name
Returns string
the class name
get Descendant Of Predicate
-
getDescendantOfPredicate(
predicate: (block: NodeRenderGraphBlock) => boolean,
): Nullable<NodeRenderGraphBlock>Get the first descendant using a predicate
Parameters
- predicate: (block: NodeRenderGraphBlock) => boolean
defines the predicate to check
Returns Nullable<NodeRenderGraphBlock>
descendant or null if none found
- predicate: (block: NodeRenderGraphBlock) => boolean
get Input By Name
-
Find an input by its name
Parameters
- name: string
defines the name of the input to look for
Returns NodeRenderGraphConnectionPoint | null
the input or null if not found
- name: string
get Output By Name
-
Find an output by its name
Parameters
- name: string
defines the name of the output to look for
Returns NodeRenderGraphConnectionPoint | null
the output or null if not found
- name: string
initialize
-
Initialize the block and prepare the context for build
Returns void
is An Ancestor Of
-
Checks if the current block is an ancestor of a given block
Parameters
- block: NodeRenderGraphBlock
defines the potential descendant block to check
Returns boolean
true if block is a descendant
- block: NodeRenderGraphBlock
is An Ancestor Of Type
-
Checks if the current block is an ancestor of a given type
Parameters
- type: string
defines the potential type to check
Returns boolean
true if block is a descendant
- type: string
register Input
-
registerInput(
name: string,
type: NodeRenderGraphBlockConnectionPointTypes,
isOptional?: boolean,
point?: NodeRenderGraphConnectionPoint,
): NodeRenderGraphCircleOfConfusionPostProcessBlockRegister a new input. Must be called inside a block constructor
Parameters
- name: string
defines the connection point name
- type: NodeRenderGraphBlockConnectionPointTypes
defines the connection point type
- isOptional: boolean = false
defines a boolean indicating that this input can be omitted
Optionalpoint: NodeRenderGraphConnectionPointan already created connection point. If not provided, create a new one
Returns NodeRenderGraphCircleOfConfusionPostProcessBlock
the current block
- name: string
register Output
-
registerOutput(
name: string,
type: NodeRenderGraphBlockConnectionPointTypes,
point?: NodeRenderGraphConnectionPoint,
): NodeRenderGraphCircleOfConfusionPostProcessBlockRegister a new output. Must be called inside a block constructor
Parameters
- name: string
defines the connection point name
- type: NodeRenderGraphBlockConnectionPointTypes
defines the connection point type
Optionalpoint: NodeRenderGraphConnectionPointan already created connection point. If not provided, create a new one
Returns NodeRenderGraphCircleOfConfusionPostProcessBlock
the current block
- name: string
serialize
-
Serializes this block in a JSON representation
Returns any
the serialized block object
Block that implements the circle of confusion post process