Class EXRCubeTexture
Hierarchy (View Summary)
- EnvCubeTexture
- EXRCubeTexture
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
-
new EXRCubeTexture(
url: string,
sceneOrEngine: Scene | AbstractEngine,
size: number,
noMipmap?: boolean,
generateHarmonics?: boolean,
gammaSpace?: boolean,
prefilterOnLoad?: boolean,
onLoad?: Nullable<() => void>,
onError?: Nullable<(message?: string, exception?: any) => void>,
supersample?: boolean,
prefilterIrradianceOnLoad?: boolean,
prefilterUsingCdf?: boolean,
): EXRCubeTextureInstantiates an HDRTexture from the following parameters.
Parameters
- url: string
The location of the HDR raw data (Panorama stored in RGBE format)
- sceneOrEngine: Scene | AbstractEngine
The scene or engine the texture will be used in
- size: number
The cubemap desired size (the more it increases the longer the generation will be)
- noMipmap: boolean = false
Forces to not generate the mipmap if true
- generateHarmonics: boolean = true
Specifies whether you want to extract the polynomial harmonics during the generation process
- gammaSpace: boolean = false
Specifies if the texture will be use in gamma or linear space (the PBR material requires those texture in linear space, but the standard material would require them in Gamma space)
- prefilterOnLoad: boolean = false
Prefilters HDR texture to allow use of this texture as a PBR reflection texture.
- onLoad: Nullable<() => void> = null
on success callback function
- onError: Nullable<(message?: string, exception?: any) => void> = null
on error callback function
- supersample: boolean = false
Defines if texture must be supersampled (default: false)
- prefilterIrradianceOnLoad: boolean = false
Prefilters HDR texture to allow use of this texture for irradiance lighting.
- prefilterUsingCdf: boolean = false
Defines if the prefiltering should be done using a CDF instead of the default approach.
Returns EXRCubeTexture
- url: string
Properties
animations
Define the list of animation attached to the texture.
anisotropic Filtering Level
With compliant hardware and browser (supporting anisotropic filtering) this defines the level of anisotropic filtering in the texture. The higher the better but the slower. This defaults to 4 as it seems to be the best tradeoff.
bounding Box Position
Gets or sets the center of the bounding box associated with the cube texture It must define where the camera used to render the texture was set
delay Load State
Define the current state of the loading sequence when in delayed load mode.
display Name
Define the display name of the texture, which is used as tree item name of the dedicated node in the inspector
invert Z
Is Z inverted in the texture (useful in a cube texture).
is Render Target
Define if the texture is a render target.
level
Intensity or strength of the texture. It is commonly used by materials to fine tune the intensity of the texture
metadata
Gets or sets an object used to store user defined information.
name
Define the name of the texture.
on Dispose Observable
An event triggered when the texture is disposed.
on Load Observable
Observable triggered once the texture has been loaded.
optimize UV Allocation
Gets or sets a boolean indicating that the texture should try to reduce shader code if there is no UV manipulation. (ie. when texture.getTextureMatrix().isIdentityAs3x2() returns true)
reserved Data Store
For internal use only. Please do not use.
spherical Polynomial
Get the polynomial representation of the texture data. This is mainly use as a fast way to recover IBL Diffuse irradiance data.
unique Id
Gets or sets the unique id of the texture
url
The texture URL.
wrap R
| Value | Type | Description |
|---|---|---|
| 0 | CLAMP_ADDRESSMODE | |
| 1 | WRAP_ADDRESSMODE | |
| 2 | MIRROR_ADDRESSMODE |
StaticDEFAULT_ ANISOTROPIC_ FILTERING_ LEVEL
Default anisotropic filtering level for the application. It is set to 4 as a good tradeoff between perf and quality.
Accessors
bounding Box Size
can Rescale
-
get canRescale(): boolean
Get if the texture can rescale.
Returns boolean
coordinates Index
-
get coordinatesIndex(): number
Returns number
-
set coordinatesIndex(value: number): void
Define the UV channel to use starting from 0 and defaulting to 0. This is part of the texture as textures usually maps to one uv set.
Parameters
- value: number
Returns void
coordinates Mode
-
get coordinatesMode(): number
How a texture is mapped. Unused in thin texture mode.
Returns number
-
set coordinatesMode(value: number): void
How a texture is mapped.
Value Type Description 0 EXPLICIT_MODE 1 SPHERICAL_MODE 2 PLANAR_MODE 3 CUBIC_MODE 4 PROJECTION_MODE 5 SKYBOX_MODE 6 INVCUBIC_MODE 7 EQUIRECTANGULAR_MODE 8 FIXED_EQUIRECTANGULAR_MODE 9 FIXED_EQUIRECTANGULAR_MIRRORED_MODE Parameters
- value: number
Returns void
error Object
-
get errorObject(): { exception?: any; message?: string } | undefined
If a loading error occurred this object will be populated with information about the error.
Returns { exception?: any; message?: string } | undefined
gamma Space
-
get gammaSpace(): boolean
Define if the texture contains data in gamma space (most of the png/jpg aside bump). HDR texture are usually stored in linear space. This only impacts the PBR and Background materials
Returns boolean
-
set gammaSpace(gamma: boolean): void
Parameters
- gamma: boolean
Returns void
get Alpha From RGB
-
get getAlphaFromRGB(): boolean
Returns boolean
-
set getAlphaFromRGB(value: boolean): void
Defines if the alpha value should be determined via the rgb values. If true the luminance of the pixel might be used to find the corresponding alpha value.
Parameters
- value: boolean
Returns void
has Alpha
-
get hasAlpha(): boolean
Returns boolean
-
set hasAlpha(value: boolean): void
Define if the texture is having a usable alpha value (can be use for transparency or glossiness for instance).
Parameters
- value: boolean
Returns void
irradiance Texture
-
In case a better definition than spherical harmonics is required for the diffuse part of the environment. You can set the irradiance texture to rely on a texture instead of the spherical approach. This texture need to have the same characteristics than its parent (Cube vs 2d, coordinates mode, Gamma/Linear, RGBD).
Returns Nullable<BaseTexture>
-
Parameters
- value: Nullable<BaseTexture>
Returns void
is2 D Array
-
get is2DArray(): boolean
Define if the texture is a 2d array texture (webgl 2) or if false a 2d texture.
Returns boolean
-
set is2DArray(value: boolean): void
Define if the texture is a 2d array texture (webgl 2) or if false a 2d texture.
Parameters
- value: boolean
Returns void
is3 D
-
get is3D(): boolean
Define if the texture is a 3d texture (webgl 2) or if false a 2d texture.
Returns boolean
-
set is3D(value: boolean): void
Define if the texture is a 3d texture (webgl 2) or if false a 2d texture.
Parameters
- value: boolean
Returns void
is Blocking
-
get isBlocking(): boolean
Gets whether or not the texture is blocking during loading.
Returns boolean
-
set isBlocking(value: boolean): void
Sets whether or not the texture is blocking during loading.
Parameters
- value: boolean
Returns void
is Cube
-
get isCube(): boolean
Define if the texture is a cube texture or if false a 2d texture.
Returns boolean
-
set isCube(value: boolean): void
Define if the texture is a cube texture or if false a 2d texture.
Parameters
- value: boolean
Returns void
is RGBD
-
get isRGBD(): boolean
Gets or sets whether or not the texture contains RGBD data.
Returns boolean
-
set isRGBD(value: boolean): void
Parameters
- value: boolean
Returns void
linear Specular LOD
-
get linearSpecularLOD(): boolean
With prefiltered texture, defined if the specular generation is based on a linear ramp. By default we are using a log2 of the linear roughness helping to keep a better resolution for average roughness values.
Returns boolean
-
set linearSpecularLOD(value: boolean): void
Parameters
- value: boolean
Returns void
loading Error
-
get loadingError(): boolean
Was there any loading error?
Returns boolean
lod Generation Offset
-
get lodGenerationOffset(): number
With prefiltered texture, defined the offset used during the prefiltering steps.
Returns number
-
set lodGenerationOffset(value: number): void
Parameters
- value: number
Returns void
lod Generation Scale
-
get lodGenerationScale(): number
With prefiltered texture, defined the scale used during the prefiltering steps.
Returns number
-
set lodGenerationScale(value: number): void
Parameters
- value: number
Returns void
no Mipmap
-
get noMipmap(): boolean
Are mip maps generated for this texture or not.
Returns boolean
on Dispose
-
set onDispose(callback: () => void): void
Callback triggered when the texture has been disposed. Kept for back compatibility, you can use the onDisposeObservable instead.
Parameters
- callback: () => void
Returns void
rotation Y
-
get rotationY(): number
Gets texture matrix rotation angle around Y axis radians.
Returns number
-
set rotationY(value: number): void
Sets texture matrix rotation angle around Y axis in radians.
Parameters
- value: number
Returns void
sampling Mode
-
get samplingMode(): number
Get the current sampling mode associated with the texture.
Returns number
texture Format
-
get textureFormat(): number
Get the texture underlying format (RGB, RGBA...)
Returns number
texture Type
-
get textureType(): number
Get the texture underlying type (INT, FLOAT...)
Returns number
uid
-
get uid(): string
Define the unique id of the texture in the scene.
Returns string
wrap U
-
get wrapU(): number
Value Type Description 0 CLAMP_ADDRESSMODE 1 WRAP_ADDRESSMODE 2 MIRROR_ADDRESSMODE Returns number
-
set wrapU(value: number): void
Value Type Description 0 CLAMP_ADDRESSMODE 1 WRAP_ADDRESSMODE 2 MIRROR_ADDRESSMODE Parameters
- value: number
Returns void
wrap V
-
get wrapV(): number
Value Type Description 0 CLAMP_ADDRESSMODE 1 WRAP_ADDRESSMODE 2 MIRROR_ADDRESSMODE Returns number
-
set wrapV(value: number): void
Value Type Description 0 CLAMP_ADDRESSMODE 1 WRAP_ADDRESSMODE 2 MIRROR_ADDRESSMODE Parameters
- value: number
Returns void
Methods
clone
-
Clones the current texture.
Returns this
the cloned texture
delay Load
-
Triggers the load sequence in delayed load mode.
Returns void
dispose
-
Dispose the texture and release its associated resources.
Returns void
force Spherical Polynomials Recompute
-
Force recomputation of spherical polynomials. Can be useful if you generate a cubemap multiple times (from a probe for eg) and you need the proper polynomials each time
Returns void
get Base Size
-
Get the base size of the texture. It can be different from the size if the texture has been resized for POT for instance
Returns ISize
the base size
get Class Name
-
Get the current class name of the texture useful for serialization or dynamic coding.
Returns string
"EXRCubeTexture"
get Internal Texture
-
Get the underlying lower level texture from Babylon.
Returns Nullable<InternalTexture>
the internal texture
get Reflection Texture Matrix
-
Get the texture reflection matrix used to rotate/transform the reflection.
Returns Matrix
the reflection matrix
get Refraction Texture Matrix
-
Gets a suitable rotate/transform matrix when the texture is used for refraction. There's a separate function from getReflectionTextureMatrix because refraction requires a special configuration of the matrix in right-handed mode.
Returns Matrix
The refraction matrix
get Scene
get Size
get Texture Matrix
-
Get the texture transform matrix used to offset tile the texture for instance.
Returns Matrix
the transformation matrix
is Ready
-
Get if the texture is ready to be used (downloaded, converted, mip mapped...).
Returns boolean
true if fully ready
is Ready Or Not Blocking
-
Get if the texture is ready to be consumed (either it is ready or it is not blocking)
Returns boolean
true if ready, not blocking or if there was an error loading the texture
read Pixels
-
readPixels(
faceIndex?: number,
level?: number,
buffer?: Nullable<ArrayBufferView<ArrayBufferLike>>,
flushRenderer?: boolean,
noDataConversion?: boolean,
x?: number,
y?: number,
width?: number,
height?: number,
): Nullable<Promise<ArrayBufferView<ArrayBufferLike>>>Reads the pixels stored in the webgl texture and returns them as an ArrayBuffer. This will returns an RGBA array buffer containing either in values (0-255) or float values (0-1) depending of the underlying buffer type. Note that you can use GetTextureDataAsync instead, which will also support reading from a compressed texture (by rendering it to an intermediate RGBA texture and retrieving the bytes from it).
Parameters
- faceIndex: number = 0
defines the face of the texture to read (in case of cube texture)
- level: number = 0
defines the LOD level of the texture to read (in case of Mip Maps)
- buffer: Nullable<ArrayBufferView<ArrayBufferLike>> = null
defines a user defined buffer to fill with data (can be null)
- flushRenderer: boolean = true
true to flush the renderer from the pending commands before reading the pixels
- noDataConversion: boolean = false
false to convert the data to Uint8Array (if texture type is UNSIGNED_BYTE) or to Float32Array (if texture type is anything but UNSIGNED_BYTE). If true, the type of the generated buffer (if buffer==null) will depend on the type of the texture
- x: number = 0
defines the region x coordinates to start reading from (default to 0)
- y: number = 0
defines the region y coordinates to start reading from (default to 0)
- width: number = Number.MAX_VALUE
defines the region width to read from (default to the texture size at level)
- height: number = Number.MAX_VALUE
defines the region width to read from (default to the texture size at level)
Returns Nullable<Promise<ArrayBufferView<ArrayBufferLike>>>
The Array buffer promise containing the pixels data.
- faceIndex: number = 0
release Internal Texture
-
Release and destroy the underlying lower level texture aka internalTexture.
Returns void
scale
-
Scales the texture if is
canRescale()Parameters
- ratio: number
the resize factor we want to use to rescale
Returns void
- ratio: number
serialize
-
Serialize the texture to a JSON representation.
Returns any
The JSON representation of the texture
set Reflection Texture Matrix
-
Set the texture reflection matrix used to rotate/transform the reflection.
Parameters
- value: Matrix
Define the reflection matrix to set
Returns void
- value: Matrix
to String
-
Return a string representation of the texture.
Returns string
the texture as a string
update Sampling Mode
-
Update the sampling mode of the texture. Default is Trilinear mode.
Value Type Description 1 NEAREST_SAMPLINGMODE or NEAREST_NEAREST_MIPLINEAR Nearest is: mag = nearest, min = nearest, mip = linear 2 BILINEAR_SAMPLINGMODE or LINEAR_LINEAR_MIPNEAREST Bilinear is: mag = linear, min = linear, mip = nearest 3 TRILINEAR_SAMPLINGMODE or LINEAR_LINEAR_MIPLINEAR Trilinear is: mag = linear, min = linear, mip = linear 4 NEAREST_NEAREST_MIPNEAREST 5 NEAREST_LINEAR_MIPNEAREST 6 NEAREST_LINEAR_MIPLINEAR 7 NEAREST_LINEAR 8 NEAREST_NEAREST 9 LINEAR_NEAREST_MIPNEAREST 10 LINEAR_NEAREST_MIPLINEAR 11 LINEAR_LINEAR 12 LINEAR_NEAREST mag: magnification filter (close to the viewer) min: minification filter (far from the viewer) mip: filter used between mip map levels
Parameters
- samplingMode: number
Define the new sampling mode of the texture
- generateMipMaps: boolean = false
Define if the texture should generate mip maps or not. Default is false.
Returns void
- samplingMode: number
StaticParse
-
Parses a JSON representation of an EXR Texture in order to create the texture
Parameters
- parsedTexture: any
Define the JSON representation
- scene: Scene
Define the scene the texture should be created in
- rootUrl: string
Define the root url in case we need to load relative dependencies
Returns Nullable<EXRCubeTexture>
the newly created texture after parsing
- parsedTexture: any
StaticWhen All Ready
-
Helper function to be called back once a list of texture contains only ready textures.
Parameters
- textures: BaseTexture[]
Define the list of textures to wait for
- callback: () => void
Define the callback triggered once the entire list will be ready
Returns void
- textures: BaseTexture[]
This represents a texture coming from an EXR input.