The Skeleton Viewer
Debugging Skeletons and Rigging Issues
When something isn't working right, simple debugging tools can help us identify and fix the issue quickly. Babylon.js 4.2 added an all-new Skeleton Viewer. Built right into The Inspector, it makes it quick and easy to debug pesky rigging issues in your scene, from rendering bones and joints to visualizing skin weights.
You can jump in and play around with it here: Skeleton Viewer
When you're ready to learn more about the different Skeleton Viewer options, head over to the Skeleton Viewer Documentation.