Variable TiledPlaneBuilderConst
TiledPlaneBuilder: {
CreateTiledPlane: (
name: string,
options: {
alignHorizontal?: number;
alignVertical?: number;
backUVs?: Vector4;
frontUVs?: Vector4;
height?: number;
pattern?: number;
sideOrientation?: number;
size?: number;
tileHeight?: number;
tileSize?: number;
tileWidth?: number;
updatable?: boolean;
width?: number;
},
scene?: Nullable<Scene>,
) => Mesh;
} = ...
CreateTiledPlane: (
name: string,
options: {
alignHorizontal?: number;
alignVertical?: number;
backUVs?: Vector4;
frontUVs?: Vector4;
height?: number;
pattern?: number;
sideOrientation?: number;
size?: number;
tileHeight?: number;
tileSize?: number;
tileWidth?: number;
updatable?: boolean;
width?: number;
},
scene?: Nullable<Scene>,
) => Mesh;
} = ...
Type Declaration
-
CreateTiledPlane: (
name: string,
options: {
alignHorizontal?: number;
alignVertical?: number;
backUVs?: Vector4;
frontUVs?: Vector4;
height?: number;
pattern?: number;
sideOrientation?: number;
size?: number;
tileHeight?: number;
tileSize?: number;
tileWidth?: number;
updatable?: boolean;
width?: number;
},
scene?: Nullable<Scene>,
) => Mesh
Class containing static functions to help procedurally build meshes