API

Variable TiledBoxBuilderConst

TiledBoxBuilder: {
    CreateTiledBox: (
        name: string,
        options: {
            alignHorizontal?: number;
            alignVertical?: number;
            depth?: number;
            faceColors?: Color4[];
            faceUV?: Vector4[];
            height?: number;
            pattern?: number;
            sideOrientation?: number;
            tileHeight?: number;
            tileSize?: number;
            tileWidth?: number;
            updatable?: boolean;
            width?: number;
        },
        scene?: Nullable<Scene>,
    ) => Mesh;
} = ...

Class containing static functions to help procedurally build meshes

Type Declaration

  • CreateTiledBox: (
        name: string,
        options: {
            alignHorizontal?: number;
            alignVertical?: number;
            depth?: number;
            faceColors?: Color4[];
            faceUV?: Vector4[];
            height?: number;
            pattern?: number;
            sideOrientation?: number;
            tileHeight?: number;
            tileSize?: number;
            tileWidth?: number;
            updatable?: boolean;
            width?: number;
        },
        scene?: Nullable<Scene>,
    ) => Mesh

use CreateTiledBox instead