Variable RibbonBuilderConst
RibbonBuilder: {
CreateRibbon: (
name: string,
options: {
backUVs?: Vector4;
closeArray?: boolean;
closePath?: boolean;
colors?: Color4[];
frontUVs?: Vector4;
instance?: Mesh;
invertUV?: boolean;
offset?: number;
pathArray: Vector3[][];
sideOrientation?: number;
updatable?: boolean;
uvs?: Vector2[];
},
scene?: Nullable<Scene>,
) => Mesh;
} = ...
CreateRibbon: (
name: string,
options: {
backUVs?: Vector4;
closeArray?: boolean;
closePath?: boolean;
colors?: Color4[];
frontUVs?: Vector4;
instance?: Mesh;
invertUV?: boolean;
offset?: number;
pathArray: Vector3[][];
sideOrientation?: number;
updatable?: boolean;
uvs?: Vector2[];
},
scene?: Nullable<Scene>,
) => Mesh;
} = ...
Type Declaration
-
CreateRibbon: (
name: string,
options: {
backUVs?: Vector4;
closeArray?: boolean;
closePath?: boolean;
colors?: Color4[];
frontUVs?: Vector4;
instance?: Mesh;
invertUV?: boolean;
offset?: number;
pathArray: Vector3[][];
sideOrientation?: number;
updatable?: boolean;
uvs?: Vector2[];
},
scene?: Nullable<Scene>,
) => Mesh
Class containing static functions to help procedurally build meshes