Variable PolyhedronBuilderConst
PolyhedronBuilder: {
CreatePolyhedron: (
name: string,
options?: {
backUVs?: Vector4;
custom?: any;
faceColors?: Color4[];
faceUV?: Vector4[];
flat?: boolean;
frontUVs?: Vector4;
sideOrientation?: number;
size?: number;
sizeX?: number;
sizeY?: number;
sizeZ?: number;
type?: number;
updatable?: boolean;
},
scene?: Nullable<Scene>,
) => Mesh;
} = ...
CreatePolyhedron: (
name: string,
options?: {
backUVs?: Vector4;
custom?: any;
faceColors?: Color4[];
faceUV?: Vector4[];
flat?: boolean;
frontUVs?: Vector4;
sideOrientation?: number;
size?: number;
sizeX?: number;
sizeY?: number;
sizeZ?: number;
type?: number;
updatable?: boolean;
},
scene?: Nullable<Scene>,
) => Mesh;
} = ...
Type Declaration
-
CreatePolyhedron: (
name: string,
options?: {
backUVs?: Vector4;
custom?: any;
faceColors?: Color4[];
faceUV?: Vector4[];
flat?: boolean;
frontUVs?: Vector4;
sideOrientation?: number;
size?: number;
sizeX?: number;
sizeY?: number;
sizeZ?: number;
type?: number;
updatable?: boolean;
},
scene?: Nullable<Scene>,
) => Mesh
Class containing static functions to help procedurally build meshes