Variable LinesBuilderConst
LinesBuilder: {
CreateDashedLines: (
name: string,
options: {
dashNb?: number;
dashSize?: number;
gapSize?: number;
instance?: LinesMesh;
material?: Material;
points: Vector3[];
updatable?: boolean;
useVertexAlpha?: boolean;
},
scene?: Nullable<Scene>,
) => LinesMesh;
CreateLines: (
name: string,
options: {
colors?: Color4[];
instance?: Nullable<LinesMesh>;
material?: Material;
points: Vector3[];
updatable?: boolean;
useVertexAlpha?: boolean;
},
scene?: Nullable<Scene>,
) => LinesMesh;
CreateLineSystem: (
name: string,
options: {
colors?: Nullable<Color4[][]>;
instance?: Nullable<LinesMesh>;
lines: Vector3[][];
material?: Material;
updatable?: boolean;
useVertexAlpha?: boolean;
},
scene?: Nullable<Scene>,
) => LinesMesh;
} = ...
CreateDashedLines: (
name: string,
options: {
dashNb?: number;
dashSize?: number;
gapSize?: number;
instance?: LinesMesh;
material?: Material;
points: Vector3[];
updatable?: boolean;
useVertexAlpha?: boolean;
},
scene?: Nullable<Scene>,
) => LinesMesh;
CreateLines: (
name: string,
options: {
colors?: Color4[];
instance?: Nullable<LinesMesh>;
material?: Material;
points: Vector3[];
updatable?: boolean;
useVertexAlpha?: boolean;
},
scene?: Nullable<Scene>,
) => LinesMesh;
CreateLineSystem: (
name: string,
options: {
colors?: Nullable<Color4[][]>;
instance?: Nullable<LinesMesh>;
lines: Vector3[][];
material?: Material;
updatable?: boolean;
useVertexAlpha?: boolean;
},
scene?: Nullable<Scene>,
) => LinesMesh;
} = ...
Type Declaration
-
CreateDashedLines: (
name: string,
options: {
dashNb?: number;
dashSize?: number;
gapSize?: number;
instance?: LinesMesh;
material?: Material;
points: Vector3[];
updatable?: boolean;
useVertexAlpha?: boolean;
},
scene?: Nullable<Scene>,
) => LinesMesh -
CreateLines: (
name: string,
options: {
colors?: Color4[];
instance?: Nullable<LinesMesh>;
material?: Material;
points: Vector3[];
updatable?: boolean;
useVertexAlpha?: boolean;
},
scene?: Nullable<Scene>,
) => LinesMesh -
CreateLineSystem: (
name: string,
options: {
colors?: Nullable<Color4[][]>;
instance?: Nullable<LinesMesh>;
lines: Vector3[][];
material?: Material;
updatable?: boolean;
useVertexAlpha?: boolean;
},
scene?: Nullable<Scene>,
) => LinesMesh
Class containing static functions to help procedurally build meshes