Variable LatheBuilderConst
LatheBuilder: {
CreateLathe: (
name: string,
options: {
arc?: number;
backUVs?: Vector4;
cap?: number;
clip?: number;
closed?: boolean;
frontUVs?: Vector4;
invertUV?: boolean;
radius?: number;
shape: Vector3[];
sideOrientation?: number;
tessellation?: number;
updatable?: boolean;
},
scene?: Nullable<Scene>,
) => Mesh;
} = ...
CreateLathe: (
name: string,
options: {
arc?: number;
backUVs?: Vector4;
cap?: number;
clip?: number;
closed?: boolean;
frontUVs?: Vector4;
invertUV?: boolean;
radius?: number;
shape: Vector3[];
sideOrientation?: number;
tessellation?: number;
updatable?: boolean;
},
scene?: Nullable<Scene>,
) => Mesh;
} = ...
Type Declaration
-
CreateLathe: (
name: string,
options: {
arc?: number;
backUVs?: Vector4;
cap?: number;
clip?: number;
closed?: boolean;
frontUVs?: Vector4;
invertUV?: boolean;
radius?: number;
shape: Vector3[];
sideOrientation?: number;
tessellation?: number;
updatable?: boolean;
},
scene?: Nullable<Scene>,
) => Mesh
Class containing static functions to help procedurally build meshes