Variable CylinderBuilderConst
CylinderBuilder: {
CreateCylinder: (
name: string,
options?: {
arc?: number;
backUVs?: Vector4;
cap?: number;
diameter?: number;
diameterBottom?: number;
diameterTop?: number;
enclose?: boolean;
faceColors?: Color4[];
faceUV?: Vector4[];
frontUVs?: Vector4;
hasRings?: boolean;
height?: number;
sideOrientation?: number;
subdivisions?: number;
tessellation?: number;
updatable?: boolean;
},
scene?: Nullable<Scene>,
) => Mesh;
} = ...
CreateCylinder: (
name: string,
options?: {
arc?: number;
backUVs?: Vector4;
cap?: number;
diameter?: number;
diameterBottom?: number;
diameterTop?: number;
enclose?: boolean;
faceColors?: Color4[];
faceUV?: Vector4[];
frontUVs?: Vector4;
hasRings?: boolean;
height?: number;
sideOrientation?: number;
subdivisions?: number;
tessellation?: number;
updatable?: boolean;
},
scene?: Nullable<Scene>,
) => Mesh;
} = ...
Type Declaration
-
CreateCylinder: (
name: string,
options?: {
arc?: number;
backUVs?: Vector4;
cap?: number;
diameter?: number;
diameterBottom?: number;
diameterTop?: number;
enclose?: boolean;
faceColors?: Color4[];
faceUV?: Vector4[];
frontUVs?: Vector4;
hasRings?: boolean;
height?: number;
sideOrientation?: number;
subdivisions?: number;
tessellation?: number;
updatable?: boolean;
},
scene?: Nullable<Scene>,
) => Mesh
Class containing static functions to help procedurally build meshes