API

Variable CylinderBuilderConst

CylinderBuilder: {
    CreateCylinder: (
        name: string,
        options?: {
            arc?: number;
            backUVs?: Vector4;
            cap?: number;
            diameter?: number;
            diameterBottom?: number;
            diameterTop?: number;
            enclose?: boolean;
            faceColors?: Color4[];
            faceUV?: Vector4[];
            frontUVs?: Vector4;
            hasRings?: boolean;
            height?: number;
            sideOrientation?: number;
            subdivisions?: number;
            tessellation?: number;
            updatable?: boolean;
        },
        scene?: Nullable<Scene>,
    ) => Mesh;
} = ...

Class containing static functions to help procedurally build meshes

Type Declaration

  • CreateCylinder: (
        name: string,
        options?: {
            arc?: number;
            backUVs?: Vector4;
            cap?: number;
            diameter?: number;
            diameterBottom?: number;
            diameterTop?: number;
            enclose?: boolean;
            faceColors?: Color4[];
            faceUV?: Vector4[];
            frontUVs?: Vector4;
            hasRings?: boolean;
            height?: number;
            sideOrientation?: number;
            subdivisions?: number;
            tessellation?: number;
            updatable?: boolean;
        },
        scene?: Nullable<Scene>,
    ) => Mesh

Please use CreateCylinder directly