Variable BoxBuilderConst
BoxBuilder: {
CreateBox: (
name: string,
options?: {
backUVs?: Vector4;
bottomBaseAt?: number;
depth?: number;
faceColors?: Color4[];
faceUV?: Vector4[];
frontUVs?: Vector4;
height?: number;
sideOrientation?: number;
size?: number;
topBaseAt?: number;
updatable?: boolean;
width?: number;
wrap?: boolean;
},
scene?: Nullable<Scene>,
) => Mesh;
} = ...
CreateBox: (
name: string,
options?: {
backUVs?: Vector4;
bottomBaseAt?: number;
depth?: number;
faceColors?: Color4[];
faceUV?: Vector4[];
frontUVs?: Vector4;
height?: number;
sideOrientation?: number;
size?: number;
topBaseAt?: number;
updatable?: boolean;
width?: number;
wrap?: boolean;
},
scene?: Nullable<Scene>,
) => Mesh;
} = ...
Type Declaration
-
CreateBox: (
name: string,
options?: {
backUVs?: Vector4;
bottomBaseAt?: number;
depth?: number;
faceColors?: Color4[];
faceUV?: Vector4[];
frontUVs?: Vector4;
height?: number;
sideOrientation?: number;
size?: number;
topBaseAt?: number;
updatable?: boolean;
width?: number;
wrap?: boolean;
},
scene?: Nullable<Scene>,
) => Mesh
Class containing static functions to help procedurally build meshes