Variable BRDFTextureToolsConst
BRDFTextureTools: {
GetEnvironmentBRDFTexture: (scene: Scene) => BaseTexture;
GetEnvironmentFuzzBRDFTexture: (scene: Scene) => BaseTexture;
GetOpenPBREnvironmentBRDFTexture: (scene: Scene) => BaseTexture;
} = ...
GetEnvironmentBRDFTexture: (scene: Scene) => BaseTexture;
GetEnvironmentFuzzBRDFTexture: (scene: Scene) => BaseTexture;
GetOpenPBREnvironmentBRDFTexture: (scene: Scene) => BaseTexture;
} = ...
Type Declaration
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GetEnvironmentBRDFTexture: (scene: Scene) => BaseTexture
Gets a default environment BRDF for MS-BRDF Height Correlated BRDF
-
GetEnvironmentFuzzBRDFTexture: (scene: Scene) => BaseTexture
Gets a default environment fuzz BRDF texture
-
GetOpenPBREnvironmentBRDFTexture: (scene: Scene) => BaseTexture
Gets the OpenPBR environment BRDF texture (3-channel F82 LUT)
Class used to host texture specific utilities