Type Alias SceneLoaderSuccessCallback
SceneLoaderSuccessCallback: (
meshes: AbstractMesh[],
particleSystems: IParticleSystem[],
skeletons: Skeleton[],
animationGroups: AnimationGroup[],
transformNodes: TransformNode[],
geometries: Geometry[],
lights: Light[],
spriteManagers: ISpriteManager[],
) => void
meshes: AbstractMesh[],
particleSystems: IParticleSystem[],
skeletons: Skeleton[],
animationGroups: AnimationGroup[],
transformNodes: TransformNode[],
geometries: Geometry[],
lights: Light[],
spriteManagers: ISpriteManager[],
) => void
Type Declaration
-
- (
meshes: AbstractMesh[],
particleSystems: IParticleSystem[],
skeletons: Skeleton[],
animationGroups: AnimationGroup[],
transformNodes: TransformNode[],
geometries: Geometry[],
lights: Light[],
spriteManagers: ISpriteManager[],
): void -
Parameters
- meshes: AbstractMesh[]
- particleSystems: IParticleSystem[]
- skeletons: Skeleton[]
- animationGroups: AnimationGroup[]
- transformNodes: TransformNode[]
- geometries: Geometry[]
- lights: Light[]
- spriteManagers: ISpriteManager[]
Returns void
- (
Type used for the success callback of ImportMesh