Interface IGLTFObjectModelTreeScenesObject
interface IGLTFObjectModelTreeScenesObject {
__array__: {
__target__: boolean;
nodes: {
__array__: any;
length: IObjectAccessor<number[], any, FlowGraphInteger>;
};
};
length: IObjectAccessor<IScene[], any, FlowGraphInteger>;
}
__array__: {
__target__: boolean;
nodes: {
__array__: any;
length: IObjectAccessor<number[], any, FlowGraphInteger>;
};
};
length: IObjectAccessor<IScene[], any, FlowGraphInteger>;
}
Accessor tree describing the
/scenessection of the glTF Object Model. Per-scene root-node refs are exposed undernodes/{i}.